Tiago Guiomar Ribeiro
Tiago Guiomar Ribeiro
The Practice of Animation in Robotics
ERIK: Expressive Inverse Kinematics Solving in Real-time for Virtual and Robotic Interactive Characters
Nutty-based Robot Animation: Principles and Practices
“I Choose... YOU!” Membership Preferences in Human-Robot Teams
A Social Robot as a Card Game Player
Animating the Adelino Robot with ERIK: the Expressive Robotics Inverse Kinematics
Groups of Humans and Robots: Understanding Membership Preferences and Team Formation.
Building a Social Robot as a Game Companion in a Card Game
Discovering Social Interaction Strategies for Robots from Restricted-Perception Wizard-of-Oz Studies
Just follow the suit! Trust in Human-Robot Interactions during Card Game Playing
The SERA Ecosystem: Socially Expressive Robotics Architecture for Autonomous Human-Robot Interaction
An Empathic Robotic Tutor for School Classrooms: Considering Expectation and Satisfaction of Children as End-Users
Creating Interactive Robotic Characters: Through a Combination of Artificial Intelligence and Professional Animation
Empathic Robotic Tutors: Map Guide.
Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach
Emotion Modelling for Social Robots
From Thalamus to Skene: High-level Behaviour Planning and Management for Mixed-Reality Characters
I'm the Mayor: a Robot Tutor in Enercities-2
Make Way for the Robot Animators! Bringing Professional Animators and AI Programmers Together in the Quest for the Illusion of Life in Robotic Characters.
Meet Me Halfway: Eye Behaviour as an Expression of Robot's Language.
Towards Dialogue Dimensions for a Robotic Tutor in Collaborative Learning Scenarios
“How do you imagine robots?” Children’s Expectations About Robots
Censys: a Model for Distributed Embodied Cognition
EMOTE: Embodied-perceptive Tutors for Empathy-based Learning in a Game Environment
Nutty Tracks: Symbolic Animation Pipeline for Expressive Robotics
Towards Empathic Artificial Tutors
A model for Embodied Cognition in Autonomous Agents
Thalamus: Closing the Mind-Body Loop in Interactive Embodied Characters
The Illusion of Robotic Life: Principles and Practices of Animation for Robots
Expressing Emotions on Robotic Companions with Limited Facial Expression Capabilities